Each side consists of up to 100 figures, with as many Officers as seems appropriate. Composition, balance and victory conditions depend upon the campaign background.
Each 1 figure represents 1 (or a few) individual(s), or a single (small) vehicle or artillery piece. Heavy weapons, and rapidly moving or larger vehicles can be off-table or treated as terrain.
Groundscale using 25 mm figures is ~ 1 : 100 (to 1 : 50 inside structures). Distances are measured in inches on the table.
Using 25 mm figures, foot troops should be based with 20 mm frontage and depth, etc.
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Timescale
The 2 sides take alternate bounds, each represents about 5 [2 - 3] seconds. During each bound: |
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1
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Either:
Roll 1D6 (etc.) Player Initiative Points (PIPs) for each Officer, then make
up to the number of moves the score permits.
Or: If there are no clear Officer, each
group rolls equal or less than the total number of groups to move. A result
of 6 always succeeds.
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2
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Moving figures roll
Perception if necessary. Moves can be truncated in the case of ambush, etc.
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3
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Opposing figures roll
Perception if necessary.
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4
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General infantry, full time
(infantry) soldiers.
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5
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Normal Fire: Opposing
figures shoot if they are not in contact with enemy, in an order decided by
their side. Outcome moves are immediate.
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6
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Figures on
both sides that are in contact with enemy, fight Hand-to-Hand and make or
inflict outcome moves, in an order decided by the side whose bound it is.
Outcome moves are immediate.
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