Combat is resolved using (1d6 + attacker’s Physical Combat Factor ± any Modifiers) versus (1d6 + target’s Physical Combat Factor ± any Modifiers).
Friendly figures attacking the same enemy aid rather than make their own attack.
A figure may subdue, restrain or knock out an opponent by obtaining a downed result in Hand to Hand combat. Most normal modifiers apply.
Hand to Hand combat involving vehicles can be problematic.
It can be avoided in many circumstances by opportunity fire (shoot at vehicle / attacking infantry, or dropping explosive under an advancing vehicle).
Shooting at 0 range, including with an area effect weapon that may affect the shooter (such as dropping explosive under an advancing vehicle at the last moment, without the penalty for opportunity fire).
Infantry can attempt to board an open vehicle (including an AFV with open hatches) and engage individuals inside, who may enjoy modifiers due to protection and position.
Otherwise, if required, Vehicular Combat Factors can be derived in the usual way, including armour. Vehicles do not turn to face.
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Vehicle
ground speeds
Speed
* With off road
capability
|
Physical
(O)
|
Good
|
Rough
|
Difficult
|
0 - 10
|
-1 / -2 / -3
|
8
|
6
|
2
|
11 - 20
|
0 / -1 / -2
|
10
|
8
|
4
|
21 - 30
|
+1 / 0 / -1
|
12
|
10
|
6
|
31 - 40
|
+2 / +1 / 0
|
18
|
12
|
8
|
41- 60
|
+3 / +2 / +1
|
24
|
18
|
10
|
61 - 80
|
+4 / +3 / +2
|
36
|
10
|
x
|
80*
|
36
|
14
|
6
|
|
81 – 99
|
+5 / +4 / +3
|
48
|
10
|
x
|
-100*
|
48
|
18
|
8
|
|
101 - 199
|
+6 / +5 / +4
|
60
|
10
|
x
|
200 – 249
|
+8 / +5 / +4
|
96
|
10
|
x
|
Aircraft
|
Max speed
|
Attack speed
|
Off table
|
|
100-199
|
100
|
48
|
4
|
|
200 – 299
|
150
|
60
|
6
|
|
300 - 399 (Boeing P16)
|
200
|
72
|
8
|
|
400 – 499
|
250
|
84
|
10
|
|
500 – 599
|
300
|
96
|
12
|
|
600 – 699
|
350
|
108
|
18
|
|
700 +
|
400
|
120
|
20
|
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|
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