Modifiers: Movement

Modifiers: Movement

These modifiers are generally cumulative.
If troops have no movement rate, they cannot move.    


No Armour (etc.)
0 Reduction.
Normal clothing and footwear, most combatants are assumed to wear a helmet, maybe with light / partial padding. With weapons.

Armour (etc.)
Reduced by 2 [1] for each +1 of physical exception.
Exceptions include Vehicles (and other particularly small or large figures).

Encumbrance
Reduced by 2 [1], or in proportion, for additional encumbrance.
Packs, other equipment, unusual or heavy ammunition, other protective clothing, clumsy footwear, etc. Heavy always has encumbrance.   

Good going
0 Reduction.
Terrain is either Good, Rough, Difficult or Impassable.
These modifiers are not cumulative with one another.


Rough going
Infantry reduced by 2 [1].
Cavalry reduced by 6 [3].
Vehicle and AFV movement is variable.


Difficult going
Infantry reduced by 4 [2].
Cavalry reduced by 12 [6].
Vehicle and AFV movement is variable.


Impassable
0 Movement is possible during combat.

Or very slow movement may be defined within the scenario.
Uphill
All figures reduced by 2 [1].

Cumulative with other terrain types.
Injury
All figures reduced by 2 [1] for each level of Severity.


Drugs
Figures increased by 2 [1].
Vehicle and AFV movement is not affected.


River (etc)
The first figure of a column crossing a River moves at 2 [1].
This overrides other reductions (assuming the figure can move at all).



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